<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Into Darkness Devlog - itch.io</title><link>https://ericcatlin.itch.io/into-darkness</link><description>Push back the dark</description><item><guid>https://ericcatlin.itch.io/into-darkness/devlog/1493502/biome-generation-and-spawn-controls</guid><title>Biome Generation and Spawn Controls</title><link>https://ericcatlin.itch.io/into-darkness/devlog/1493502/biome-generation-and-spawn-controls</link><pubDate>Sun, 19 Apr 2026 06:00:45 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The upcoming version of dank features far more &quot;biome&quot; control. Biomes are the floor tile types and generation patterns. The early form of the game was just &quot;dark cave&quot; themed, but now has &quot;cave, moss...</p>]]></description></item><item><guid>https://ericcatlin.itch.io/into-darkness/devlog/1488083/tech-overview</guid><title>Tech Overview</title><link>https://ericcatlin.itch.io/into-darkness/devlog/1488083/tech-overview</link><pubDate>Mon, 13 Apr 2026 01:28:17 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This game combines a few techniques to achieve the darkness affect. 2D space in this game has &quot;light levels&quot; sampled at every pixel. There is a grid of &quot;blobs&quot; which grow and shrink in response to &quot;li...</p>]]></description></item><item><guid>https://ericcatlin.itch.io/into-darkness/devlog/1487925/initial-release</guid><title>Initial Release</title><link>https://ericcatlin.itch.io/into-darkness/devlog/1487925/initial-release</link><pubDate>Sun, 12 Apr 2026 21:05:20 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Hi! I am Eric. I wrote this game idea into a journal back in 2022 while sleep deprived raising my first newborn son. Since then I have often thought about creating this game idea... until now! The bas...</p>]]></description></item></channel></rss>